

My problem is that I have too many ideas and not enough free time to execute all of them.

This puts you in a good position, since you can just make something you want to make AND get feedback simply on the basis of name-recognition. Though with the popularity of Brutal Doom, I'm pretty sure people will pick this up on sight, so that's not even really a concern. Or maybe it won't, but you'll have made it, and it's something you can be proud of. That's how I did ZDoom Wars, and how I'm doing Doomvengers. If you think it is, then it is, community interest or no. Rather than rely on interest, you should just ask yourself if YOU think it's worth creating. This Beta is for public testing purposes and feedback, and does not reflects the quality of the final product. All monsters are "brutalized" and give XP. All weapons are working (but still need some touchups and new sounds). In this Beta, you can only play with Baratus. If you have many of them (more than 6 or 7), this can be very useful for clearing rooms, or kill bunkered enemies by throwing it into windows. Deals some area damage, but not enough to kill an enemy (unless you throw 3 or 4 in a row). The damage is increased by a perk gained at level 9.įlechette: Throws it like a grenade. With the Weapons Super Powers Perk gained at Level 6, it can unleash a destructive power wave with it's alt attack.Ī sword that deals more damage and has longer range than Timon's Axe, but you can't use the shield with it.Īlt fire unleashes a projectile that pierces and instakills anything on touch, and deals high damage on bosses. Can be used when mana is over, but it only deals 1/3 damage. Very powerful but very slow (until you get the Faster Hammer Perk at level 4). Has an alt fire mode that fires 3 arrows at the same time, but it requires the Weapons Super Powers Perk gained at Level 6.Įxplodes enemies away. (until you get the Improved Accuracy Perk at Level 3)

It's a good weapon for medium range combat, but it's inefficiency for long range combat due it's inaccuracy.

At the end of the stronger attack, you can do a third combo by releasing the fire button and pressing and holding the alt fire to bash with your shield.įires thunder arrows. When you are finishing the regular attack, release the fire button and immediately press and hold fire again to unleash a stronger attack. (The Stronger Shield Perk gained at Level 2 knocks back many nearby enemies) If you already is blocking, just release the alt fire button and press it again immediately to shield bash. A shield bash knocks back and stuns enemies for a moment. Shield Bash: tap twice the alt fire button. (PS: Please note that this is still an alpha test, and the shield may not always block everything). Killing an Affrit or a near-death Ettin with the shield bash will perform a fatality. The Shield can't completely block explosive projectiles with splash damage, but it will sightly reduce the damage dealt by it. You can hold the fire button to hold the attack and remain in a steady position, then release it to unleash the attack.Īlt Fire uses the shield to block any frontal attack. Dynamic scenario with almost everything destroyable.įire uses the Axe's regular attack. Lava also creates glows on walls (OpenGL only feature). Flares, new dynamic lights, and particles for fire, smoke, projectiles, and others. Earn experience points by killing enemies (bonus points if you gib or execute them) and level up and increase your max health and get perks at every level. Create chain combos, and study the enemy's behavior and learn when is the best time to attack or defend. It takes the fighting to a whole new level, making the combat way more dynamic, brutal, realistic, and interesting. It's not just more gore and fancy fire effects and particles. Brutal HeXen will be a complete revamp of HeXen's gameplay.
